Please note: This is a companion version & not the original book. Sample Book Insights: #1 We all have a bias against games today. We can’t help it. This bias is part of our culture, and it’s even woven into the way we use the words game and player in everyday conversation. #2 All games share four defining traits: a goal, rules, a feedback system, and voluntary participation. The goal is the specific outcome that players will work to achieve. It focuses their attention and continually orient their participation throughout the game. #3 The four traits of games are challenge, feedback, a clear win condition, and arbitrary limitations on your freedom to work in the most efficient way. The opposite of gameplay is not a game. #4 The most important difference between digital and non-digital games is the intensity of the feedback they provide. In computer and video games, the interactive loop is satisfyingly tight. There seems to be no gap between your actions and the game’s responses.

Formato
EPUB
Protezione
Watermark
Data di pubblicazione
21 giugno 2022
Editore
Lingua
Inglese
ePub ISBN
9798822538603
ISBN cartaceo
9798822538603
Dimensioni del file
1 MB
EPUB
EPUB accessibility
Questa pubblicazione non riporta nessuna informazione sull'accessibilità.
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